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DBFZ Season 3 Ginyu Combos | Dragon Ball FighterZ Guide

Автор: Inflitrator

Загружено: 2020-07-09

Просмотров: 38002

Описание: The 15th character in my Combo Guide series is Ginyu! He's got some of the coolest combos midscreen and in the corner of the entire cast just because of how unique the Ginyu Force is. I had a ton of fun labbing out his combos and trying different routes to see what worked best, and I think I managed to get almost all of his optimal stuff in here. There are some delays and links in here that are pretty tight, but they should all be pretty consistent once you figure out the timing initially.

Below will be the timestamps for each combo, their notation, as well as any other tips that will be needed to perform the combo. If you want to see more videos like this, comment below and let me know which character to do next!

Make sure to subscribe for more!

Special thanks to Y. Xiao and ProZacStarrk for exploring the character as well as they have!

Their channels can be found here:
   / jaden4thewin  
   / prozac300  
_________________________________________________________
Music:
Dragon Ball Z Kai OST - Ginyu Tokusentai
_________________________________________________________
Notations:

7 8 9 ↖ ↑ ↗
4 5 6 = ← N →
1 2 3 ↙ ↓ ↘

L = Light
M = Medium
H = Heavy
S = Ki Blast
sd = Super Dash
sj = Super Jump
jC = Jump Cancel
dr = Dragon Rush
IAD = Instant Air Dash
A1 = Assist 1
A2 = Assist 2
dl = Delay
[X] = Hold down the button
(X) = Whiff the Attack
236/214X(Y) = The letters in parentheses are the followup buttons
_________________________________________________________
0:10 (Basic Midscreen BnB)
2M5M jC jM2H sd jML(x2)2H jC jL(x2)LL

0:18 (Scaled Midscreen BnB)
jML 5LL(x2) 2M5M jC jML(x2)L2H sd jML(x2)2H jC jL(x2)LL

0:29 (Easy Side Switch)
2M5M jC jML(x2)2H [9] sd jL(x2)LL

0:37 (Rejump Combo)
5M2M 5H dl sd 66 jM 669 jL(x2)L2H jC jL(x2)LL

Universal rejump timing, buffer the 66 and the 669.

0:44 (Basic Guldo Combo Midscreen)
2M5M jC jL(x2)L236M jS sd jL(x2)L2H jC jL(x2)LL

0:54 (Basic Guldo Midscreen Combo on Big Bodies)
2M5M sj jM236M jS sd jL(x2)L2H jC jL(x2)LL

1:03 (Basic Burter Midscreen Combo)
2M5M jC jM236M jS sd jL(x2)L2H jC jL(x2)LL

1:12 (Basic Jeice Midscreen Combo)
2M5M jC jM236M jS sd jL(x2)L2H jC jL(x2)LL

1:21 (Basic Ginyu Force Midscreen Combo with Scaled Starter)
jML 5LL(x2) 2M5M jC jML(x2)L236M jS sd jL(x2)L2H jC jL(x2)LL

1:32 (Vanish Combo)
5S vanish 66 5(L)L(x2)L sd jL(x2)L2H jC jL(x2)LL

1:41 (2H/DR Confirm)
2H sd jML(x2)2H jC jL(x2)LL

1:48 (Grounded SD Confirm)
sd 66 jM 669 jL(x1)L2H sd jL(x2)L2H jC jL(x2)LL

Same timing as rejump on the dashes.

1:57 (j236M pre-smash gives skd in the corner)
sd jML(x1) jC jL(x2)L236M dr

2:05 (Highest Damage Guldo Midscreen Combo)
5M2M 236H 236S 5H 236S dl 5H 236S 66 jL(x1)L sd jH236L jS dl dr

Very slight delay on the second 5H, but everything else should be immediate.

2:18 (Highest Damage Recoome Midscreen Combo)
5M2M 236H 236S 2M 236L 236S 66 5M jC jL(x1)L sd jM236L jS dl dr

2:29 (Highest Damage Burter Midscreen Combo)
2M5M jC jM236H 236S jL(x1)L jL(x1)L2H jC jL(x2)236L jS sd jL(x2)LL

Pause after the first jL(x1)L so that the air series resets. This allows you to do jL(x1)L again without jumping.

2:41 (Corner BnB no Ginyu Force)
2M dl 5M 236M 2M5H sd jL(x2)L2H jC jL(x2)LL

You can do a rejump after the 5H and end like the previous rejump combo for a little more damage.

2:49 (Scaled Guldo Corner Combo)
jML 5LL(x2) 5M2M 236M 236S 5L 236S jC jLH land 236S 5L jC jL236L jS sd jL(x1)L jC dr

3:02 (ProZacStarrk's Scaled Guldo Corner Combo [Optimal Scaled])
jML 5LL(x2) 5M2M 236M 236S 5L 236S jC jLH land 236S 5L dl superjump back jM 214S jL(x1)L2H jC jL(x1)LL sd dr

The delay sj back timing is actually pretty tough since it's a very specific timing.

3:18 (Recoome Corner Combo)
jML 5LL(x2) 5M2M 236M 236S 5L 236L dl 236S dl 5M jC jL(x1)L2H sd 214S jL(x1)L2H jC jL(x2)LL dr

This route is also the optimal unscaled recoome combo. Delay the burter call a small amount and delay the 5M a bit so the opponent can fall.

3:33 (Burter Corner Combo)
jML 5LL(x2) 5M2M 236M 236S 5L 5M sj jM2H sd 214S jL(x1)L2H jC jL(x1)LL (j236L) dr

This route is also the optimal unscaled Burter combo.

3:48 (Scaled Jeice Corner Combo)
jML 5LL(x2) 5M2M 236M 5S 5L 236S 5L 236S jC jLH land 236S 5L jC jL(x1)236L jS sd jL(x1)L jC dr

4:02 (Jeice Corner Combo)
5M2M 236M 5S 5L 236S 5L 236S jC jLH j236S dl jL superjump back jM2H sd dl jM236L jS 44 dr

Delay the falling jL for this combo to work properly.

4:16 (Guldo Corner Combo)
5M2M 236M 236S 5L 236S jC jMH j236S jL land sj jMH sd 214S jL(x1)L2H jC jL(x2)LL dr 214HS

4:39 (Solo Body Swap)
2M2H spark 214S [vanish] 214LM

236S and 214S both work here.

4:50 (Body Swap with Assist)
2M 236L A1 236S/214S 214LM

236S/214S depends on the assist. This works with pretty much every C assist and a lot of other assists, so customize based on your team.

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