I'm using Unreal Engine 4 in 2026
Автор: Matt Newell (lushfoil dev)
Загружено: 2026-02-11
Просмотров: 194
Описание:
📷 "Lushfoil Photography Sim" on steam - http://steam.pm/app/1749860/
Sorry for the garbage title and thumbnail! I'm returning to Unreal Engine 4 this year for a faster editor, better performance, and better VR support. Having tested the same scene across both UE4 and UE5 there was a significant performance difference that I couldn't put my finger on. I also for the life of me couldn't figure out an efficient configuration for Nanite. Since there won't any essential UE5 features that I'd miss, so I decided to switch back. the editor speed increase has been nice, too.
🌐 http://lushfoil.com
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Unreal Engine enables game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before. Unreal Engine 5 also introduces a collection of groundbreaking features for rendering real-time worlds in incredible high-fidelity detail. Lumen is a fully dynamic global illumination solution that enables you to create believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door. With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; you can simply create and edit lights inside the Unreal Editor and see the same final lighting your players will see when the game or experience is run on the target platform. Not to be outdone, UE5’s new virtualized micropolygon geometry system, Nanite, gives you the ability to create games and experiences with massive amounts of geometric detail. Directly import film-quality source art comprised of millions of polygons—anything from ZBrush sculpts to photogrammetry scans—and place them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity.
get started: https://www.unrealengine.com/
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