Setup Unreal engine 4 PBR Reflection Map tutorial - DDO to UE4 - RMA Packed
Автор: MZONE3D
Загружено: 2018-12-12
Просмотров: 4987
Описание:
This is a tutorial for those wanting to know how to create a reflection map using Quixel Suite DDO and export it to UE4.
I demostrate the difference between setting up a standard Albedo, Normal Roughness, Metallic, AO Material and an RMA Packed Material
The reflection (RMA Packed) texture map saves quite alot on texture memory by packing 3 texture maps in to one map, by using the r, g, b color channels
Roughness goes in the Red channel
Metallic goes in Green channel
Ambient Occlusion goes in the Blue Channel
Set the Reflection Map to (Masks, no sRGB)
Hope this helps
Cheers
M
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