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Fallout 4 Mod Development PlayTest ASMR Day:03

Fallout

Fallout4

Mod Development

Gaming

Fallout 4 survival mode

fallout survival mode

fallout hardcore mode

ASMR

survival permadeath

Автор: FalloutSoleSurvivor

Загружено: 2025-11-04

Просмотров: 2

Описание: Day 3 - Start framing and roofing upper building, settler assignments, visiting the neighbors for caps & melons. Was near combat between two head dear and bloatflys, avoided any involvement. It's not yet my time, still recovering from cryo-sickness. Feel lucky to be alive.

Was able to find and look a couple pieces of leather armor today. It's a start on a full set. Also picked wild mutfruit and found a few medical supplies. Was able to buy a Tarberry to start planting near the water purifiers soon.



NOTE: Trying to keep daily videos to ~30minutes. Will just sleep early if the videos go longer. Audio seems ok again today.

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Background info -
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This is a play through from level 1 to 20ish survival permadeath. If the character dies for any reason other than a real game bug, the test will stop. The character is now dinner for mole rats.

This mod is to make survival mode much harder to survive and is intended for players who seek a more deadly environment.


Character starts with only 7 SPECIAL point, and leaves the vault after picking up a baton, no guns, no ammo or no additional stimpacks.

Greatly reduces ammo, chems, caps and readjusts the economy to match closer to a wasteland. Also adjusts ammo weights roughly balance with each other.

Greatly reduced carry weight at the start. Dogmeat carry weight is limited to 5lbs

Armor and weapon drops have been reduced to lower tier weapons with higher tier items available much later.

Crafting and settlement building XP have been adjust upward, so levels can be gained without combat.

Combat is much more deadly as character abilities and available equipment progression is much slower.

Rad Storms are now to be feared and prepared for. Don't get caught without protection.

Perk requirements are now also linked to stat points, so level and stats are required for every perk.

Perk requirements added to existing and new crafting items (ongoing fixes for existing).

Survival food and water penalties have been increased, so eat & drink to stay healthy.

More prepared food give minor dose of radiation.

Resource costs have greatly increased for many key settlement infrastructure builds.

Power Generator(small/large) have been removed from game.

Many new food items added to the game. Tarberry is now plantable and used for cooking.

Settler crop growing is reduced.

Water purification is now more balanced to the new low cap generating economy.

Water purifiers are more temperamental and sometimes produce dirty water and pure.

Additional recipes added to Chem Station.

Settlement stores are an important part of the economy. They produce more daily caps and consume more resources to build. Perk requirements vary depending on store type.

Number of settlers per settlement is reduced (currently 4 plus CHA, starting CHA is 1)

Aspirational weapons have been removed from vendors.

...there are more adjustments currently being tested. And others in planning.

Mod is not yet released.





If you feel so inclined please support the channel:
buymeacoffee.com/FalloutSoleSurvivor

#FalloutSoleSurvivor

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Fallout 4 Mod Development PlayTest ASMR Day:03

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