Creating Control Points in Team Fortress 2 SDK - Part 1 of 3 - Hammer Tutorial
Автор: HitStick6
Загружено: 2009-02-28
Просмотров: 21573
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WATCH IN HD!!
This is part 1 of 3 for this video tutorial so to see the whole tutorial, you need to watch the other parts.
Part 2: • Creating Control Points in Team Fortress 2...
Part 3: • Creating Control Points in Team Fortress 2...
team_control_point_master tutorial: • How to configure a team_control_point_mast...
Firstly, sorry that the tutorial is in 3 bits, there was alot to cover regarding control points, so i couldnt really cut corners and shorten it down. There were a few problems making this tutorial, like my hammer goign weird, which its never done before, so sorry about that.
Also the nature of making control points requires the mapper to go backwards and forwards editing stuff on control points once other control points have been made, so i wasnt making it hard on purpose =]
Also, alot of the keyvalues are down to YOU as a mapper, and you need to change / tweak them according to the type of cp_ map you are making and the circumstances regarding your map. If a control point is easy to capture, make the capture time higher so the game isnt unbalanced ect. Use common sense when tweaking keyvalues.
I have linked the other 2 parts at the top of the comment / info =]
VMF download: http://www.4shared.com/file/90089932/...
Watch my other videos for more help on map making in Team Fortress 2.
PM me with any problems and ill try and help you.
All the best!!
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