How Blizzard Entertainment Uses Autoscaling With Overwatch
Автор: OpenInfra Foundation
Загружено: 2019-05-08
Просмотров: 7961
Описание: Blizzard Entertainment is a premier developer and publisher of entertainment software. Blizzard Entertainment has been using OpenStack as a private cloud to host its game services since 2012. This talk discusses the OpenStack autoscaling implementation at Blizzard to support its best-selling team-based shooter Overwatch. It focuses on the unique challenges of running video games in the cloud and presents the advantages of utilizing autoscaling.
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: