Gun Sound Design Tutorial with Mark Kilborn - First-Person Shooter
Автор: Pro Sound Effects
Загружено: 2021-10-19
Просмотров: 53733
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🔊 Learn more: blog.prosoundeffects.com/how-to-sound-design-first-person-shooter-gunshot-sound-effects-with-mark-kilborn
Watch game audio sound designer Mark Kilborn (Call of Duty, Forza Motorsport) layer, edit, and render unique gun shot sound effects using source material from the King Collection: Guns Pro library.
👉 Explore King Collection Guns: prosoundeffects.com/libraries/king-collection-guns
In this insightful video tutorial, Mark walks us through his weapons template in Reaper, important audio elements that make up the full design asset, processing choices, and how to output your new sound effects so they’e ready for implementation into game engines.
Follow along as Mark breaks down each component of the sound design and and his processing workflow:
00:00 — Intro
00:22 — Reaper Template Organization
01:20 — Exploring the Body Layer
02:16 — Exploring the Transient Layer
05:40 — Exploring the Sub Layer
07:50 — Exploring the Mechanical Layer
12:00 — Exploring the Tail Layer
14:30 — Final Touches
15:21 — Rendering Theory
16:12 — Conclusion
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