Is Animist Actually Good Now? Deck Theory Breakdown
Автор: Common Sense Sorcery Podcast
Загружено: 2025-12-11
Просмотров: 1496
Описание:
www.patreon.com/Eternaldurdles
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In this episode, Zac and Phil crack open Sorcery: Contested Realm – Gothic deckbuilding with a deep dive into Animist, one of the trickiest and most flexible avatars in the new set.
Zac walks through his evolving Animist build, shaped around Landmass + Overflow ramp, Return to Nature loops, modal magics, and the constant tension of balancing creatures, control tools, and top-end finishers. Phil pulls apart the ABC deckbuilding framework, explores consistency theory from Magic, and tests whether Animist’s “everything is a creature” play pattern can compete in a real meta.
This conversation hits:
The ramp-to-five plan — and whether it’s even good enough.
How Animist turns every magic into a modal spell.
Solving deckbuilding through Ordinary density, Collection tech, and sites-as-card-advantage.
Why card draw works differently for Animist, and how to exploit that.
The future of tri-sites, toolbox spells, and Return to Nature loops.
Whether Animist is secretly… kinda cracked?
Stick around for theory, list-building, and a lot of hot takes as Zac’s seemingly mediocre avatar suddenly shows real potential.
Dragon Lord Giveaway Reminder:
Comment DragonLord1000 (no spaces!) to be entered for the next Dragon Lord giveaway at 1,000 subs!
If you want to support more Sorcery & MTG crossover content, check out:
Patreon.com/eternaldurdles
And if you want to share your Sorcery brewing ideas, hit up Phil on Discord — he’s in every community server known to humankind.
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