Gran Turismo 3: Ride Height Is Broken (Again)
Автор: TeaVault
Загружено: 2024-11-09
Просмотров: 3045
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Gran Turismo 3 made an attempt to patch out the "ride height trick" from its predecessor, where you could trick the game into thinking the car is going downhill by lowering the front height and raising the rear. The game succeeded, but ended up creating an entirely new glitch in the process.
How the game's ride height adjustment is supposed to work is, lifting one side of the car moves the center of gravity (CoG) to the opposite side, increasing weight load on the opposite axle. This sort of works, but there's a big issue: the game completely ignores the rear height in this calculation when determining traction. This essentially means that a high front height moves the CoG to the rear, and vice versa, regardless of what the rear height is set to.
This video shows how this glitch affects different drivetrains. FF's have worse traction with a raised front height since the CoG is moved away from the driving wheels, while RWD's and 4WD's benefit from the extra rear grip. For optimal acceleration when launching and exiting corners, you want to set the front height as low as possible for FF's, and as high as possible for all other drivetrains.
The rear height still appears to affect handling, however, even though it has no effect on traction. I've had success with tuning RWD's with max front height and min rear, raising the rear if the car feels too sensitive.
All footage was recorded on the NTSC-U release, though I also tested this on PAL with the same results.
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