Advanced First-Person Framework [FOR SALE]
Автор: BZ1 Studios
Загружено: 2026-01-31
Просмотров: 30
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Purchase This Resource Here:
https://builtbybit.com/resources/adva...
Advanced First Person Framework
A complete, First Person Framework system for Roblox featuring parkour + interaction based systems including; climbing, vaulting, squeezing, throwing, weapon logic, lockpicking, draggables, camera feedback, and more. Save money and effort and focus more time on your game!
0:00 Lockpick System
1:35 Molotov System
2:51 Breakables & Shatter System
3:50 Draggables System
5:19 Weapon System
6:28 Weapon Sway / Bobbing
6:44 Vaulting Logic
7:10 Climbing Logic
7:42 Sprinting / Stamina
8:03 Crouching Logic
8:25 Jump Logic
8:53 Squeeze System
9:47 Auto-Movables
10:45 Manual Movables
Custom Lockpick Interaction System:
A cinematic lockpicking system featuring dynamic tension based camera effects, real time UI feedback, custom sound design, and a fully modal focus experience.
A custom lockpick UI with real-time updates for:
Difficulty (Change Difficulty Settings Per Door)
Tries (0/15 Fail Tracker)
Bobby Pins Counter
Custom SFX + Dynamic Camera Jitters
Hides all UI & locks player movement
Bobby pins can be acquired through BobbyPin Boxes that players can interact with, pick up, and open to receive more pins, giving players more attempts to unlock more doors.
Custom Interactive Draggables System:
Status (Holding / Rotating / Invalid placement)
Shows the name of the object you’re currently holding
Distance (wheel-adjustable hold range)
Rotation values (live X/Y/Z degrees)
Objects smoothly follows players cursor
Live object preview window in UI
Invalid/Valid object placement highlights + Invalid placements snap back to the last valid position.
Breakables & Shatter System:
A full melee destruction system that lets players break wood and shatter glass with server-validated hits, backed by clean, cinematic VFX and tool driven SFX.
Breakables (Wood): Melee impacts trigger wooden break VFX & SFX to destroy an object.
Shatterables (Glass): Melee impacts trigger glass shatter VFX & SFX, to destroy an object.
Intent snapping: Near miss swings can snap to the most likely intended break/shatter object.
Each tool can have their own impact VFX/SFX.
Molotov Projectile System:
A throwable Molotov system that launches bottles as true physics projectiles, delivering precise impact VFX/SFX, and supports glass shatter + humanoid/NPC damage with clean, configurable tuning.
Real throwing physics: Aim down sights to preview a prediction arc/beam, then throw the bottle along a gravity driven trajectory for natural, predictable throws.
Accurate impacts: The hit registers exactly where the bottle collides.
Impact VFX + SFX: Every hit spawns a sharp fiery explosion impact effect and plays a clean one shot sound that fades out smoothly.
Glass shatter support: Throwing into glass/shatterable objects triggers a proper shatter reaction and cleanup.
Damage included: Direct hits can damage players/NPCs (fully configurable).
Easy to customize: Adjust throw strength, cooldown, damage, and the throw preview settings from a simple configuration module.
Auto + Manual Moveables:
AutoMoveables: Trigger an existing ProximityPrompt to run a polished remove → fade animation sequence
ManualMoveables: A full push/pull cart system with a stable camera, smooth movement control, and reliable auto restore on exit or reset.
Tactical Movement System
A complete, tactical movement pack that combines parkour traversal and camera control into one smooth, cinematic system.
Vault + Mantle: Cleanly clear obstacles and pull up onto ledges with consistent camera effects, and custom sfx
Climb: Climb ledges/ladders/surfaces with controlled transitions and reliable exit points.
Squeeze: Slip through tight gaps with a polished, guided traversal. Each gap has a configurable stress timer; stay inside too long and the player dies from claustrophobia.
Crouch: Responsive stance control for stealth and tight spaces, with smooth camera/animation behavior.
Jump Logic: Custom jumping points (Jump Pads)
VFX/SFX hooks: Easy spots to plug in whooshes, cloth, land impacts, dust, etc. for more advanced feedback options.
Weapon Sway / Viewmodel bobbing included
Weapon System:
A fully modular melee framework with per-weapon animations, layered SFX, and satisfying hit feedback.
Per-weapon combat logic: Damage, swing speed, block behavior, cooldowns, and ranges, are all tuned per weapon module.
Custom Hit Impact SFX: Separate hit sounds for material hits (wood/metal/stone, etc.) vs non-material hits (players/NPCs), so impacts never feel generic.
Blood + hit feedback package: Blood splatter, hit markers, and damage indicators for instant readability and satisfying confirmation.
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