Devil May Cry 5 ReZoura's Top 6 Devil Breakers (HD)
Автор: ReZoura 𖣘
Загружено: 2019-04-15
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DMC 5 ReZoura's Top 6 Devil Breakers
today i bring to you my preferred & reviewed top 6 Devil Breakers in Devil May Cry 5!
SONG:
Rouge-Gaming More Power: • Anti-Nightstep - More Power
(HALF SCRIPT)
Hey guys, it's ReZoura bringing you my top 6 breakers in Devil May Cry 5.
To start this video off, we have Ragtime as number one in Nero's Breaker collum.
Ragtime bends the laws of time & space allowing you to stop enemies dead in their tracks making them vulnerable to however much damage you can conflict within it's short time of it's usage.
Ragtime's regular breaker move is called Slow Sphere, this mechanic can slow down projectiles & enemies included.
However, the move does have three flaws & that's when utilizing the basic breaker move,
it has no effect on larger enemies & you can also be hit if Slow Sphere is used too late on enemies, so be careful. & use precision to your advantage because you also can break Ragtime forcing you to switch manually to the next breaker available.
Breakage Move
Ragtime's Breakage Move is no new entry to the series as it's power comes from a familiar demon Dante once faced off & killied two decades ago. This Demon's name is Geryon, a rare species of Demon that can control time. V killed the last ever descendent of this rare species causing it's extinction in DMC 5.
Ragtime's breakage move inflicts zero damage on it's enemies, as explained earlier, it only stops time. The name of this breakage move is called Slow World
The breakage move is similar to it's breaker function Slow Sphere where instead of keeping the enemy frozen for an exact 5 seconds, it's extended up to a 19 second time period slowing down anything within it's area of influence such as projectiles & pretty much everything, allowing you not only to freeze enemies where they stand but bosses are easily vulnerable to the effects of the breakage move as well.
As it may sound convening this breakage move is just unstoppable, just like Slow Sphere, Slow World also gives the same essential result when utilizing it against enemies as you can be hit if stopping a boss in mid attack unless avoided.
Utilizing Ragtimes breaker features in Combos is more beneficial than you think as i was able to pull off a 4 breaker combo without the enemy touching ground. Thanks Ragtime!
At number two we have the Buster Arm Breaker.
This breaker is a replica for Nero's missing Devil Bringer Demon arm, unlike Devil Bringer,
Buster Arm cannot snatch enemies as Nico gave Nero a built in wire to Automatically pull in enemies regardless of the breaker you choose to equip.
Buster arms basic breaker move is called Neo Buster, similar to Devil Bringer's functionalities. But, slightly different this time around & varies in damage.
Buster Arm's breaker move causes the equivalent damage of 800 ground bound
& if tapping the action button in a rappid succession, you get a high 1,200 damage
The Devil Bringers damage is at at a low 600 ground bound. Arial Neo Buster damage for Buster Arm is 600 & for Devil Bringer is a low damage of 300.
Even in DT Buster Arm still wins when it comes to Damage with the move Neo Buster as the damage increases little to nothing only increasing by 400 points in Damage range.
I don't know why the Devs went with this decreasing approach in terms of power when in DMC 4 Nero's Devil Arm was at it's Peak of power & much more stronger.
My theory is, due to the Devil Bringer being ripped off & transformed back into the Yamato,
Nero growing back an human arm somehow Decreased the power of his Devil Bringer as the Devi Bringer was always in it's considered base form which was a complete Demon arm while the rest of his body remained human.
Well, while we won't know for sure why his bringer arm Damage varies from the Buster Arm, i am glad to see Nero whole again.
Buster Arms Breakage Move is called Super Buster, damage also varies depending on enemy but does a complete damage of 9,000 Damage on Hell Caina when in human form. Again, tapping the action button rapidly increases it to a maximum damage of 12,000 & in DT the damage remains the same.
Buster arm Breakage move arial actually decreases to a 6,840 damage but deducting the 90 from high roller we have a complete damage of 6,750.
The Breakage move on Hell Judecca in human form does a total damage of 5,122 but deducting the 450 from roulette spin we have a complete damage of 4,672.
With DT we have an increasing damage of 5,347 if we deduct the 675 damage from Roulette spin we get a complete damage of 4,672
You'd have to calculate the damage on your own time & by now I'm sure you get the point.
#DMC5 #DMC5TopBreakers
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