REFRESH - Framerate and the quest for graphical fidelity
Автор: TechKnowledge Video
Загружено: 2021-08-19
Просмотров: 5965
Описание:
Framerate in video games is everything. For hardcore gamers, ensuring zero dips in frametrate is top priority, with anything less than 60 frames per second deemed inexcusable. It's the single most important factor in delivering smooth, responsive gameplay, and it is the defining metric in which high performance hardware is measured on. Poor graphics? With good gameplay, a forgivable sacrifice. Low resoution? A retro style. But a low framerate? Unacceptable. It doesn't matter how good the story, graphics, or music is. A low framerate is sure to interrupt even the most casual gamer's experience. Ensuring smooth, responsive gameplay has been a primary aim for video game developers since the birth of consumer video games in the 1970s. But the idea of frames per second being the standard metric for measuring responsiveness is far newer. In fact it wasn't that long ago that refresh rate and gameplay differed from region to region.
Gaming has many forms: PC. Console. Portable. Arcade. Each with their own unique characteristics. For high end gaming, the PC rules supreme, but consoles deliver a similar experience for a much large audience. For action away from home, portable and mobile gaming provides a solid platform. And nothing can beat the experience of entering a neon-filled arcade with a pocket full of change, and time to kill.
All of these platforms have influenced how we view refresh rate in video games, and the metric of frames-per-second is now a ubiquitous concept. But where did this even come from? When did framerate become a mainstream idea? How did each decades' graphical styles affect it? How did innovations in graphics hardware improve it? And finally, just how important is having high frames per second? But before all of this... just what is framerate?
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0:00 Intro
3:18 The Silent Film Boom
6:03 A Graphical Frontier
12:00 Pseudo 3D and Primitive Polygons
16:54 3D Acceleration for All
20:16 Not What Gaming Once Was
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