SplatBridge — Generate and Refine Colliders in Unity Editor
Автор: Stray Cats
Загружено: 2026-10-25
Просмотров: 53
Описание:
Create and refine colliders for Gaussian splats with SplatBridge in Unity Editor.
This walkthrough shows the actual workflow: select a splat object, open Tools → SplatBridge → Generate Collider, generate a collider, inspect the mesh, then change surface correction and resolution settings and regenerate.
Get SplatBridge on the Unity Asset Store:
https://assetstore.unity.com/packages...
00:00 Select the object and open Generate Collider
00:06 Generate and view the result
00:13 Inspect the collision geometry
00:21 Choose Smoothing and regenerate
00:31 Adjust smoothing parameters
00:45 Change resolution and regenerate
00:53 SplatBridge on the Unity Asset Store
Recorded in Unity 6000.3.25f1. The Editor footage is cropped and edited between steps for clarity. The collider dialog and Scene view shown side by side come from the same recording at the same moment. Included generation intervals are shown at normal speed without cuts. On-screen settings are the settings used in this recording; this is not the separate 0.075-grid performance benchmark.
Changes to grid size, correction mode, smoothing passes and maximum movement take effect when you click Generate / replace collider. Inspect the result and choose settings appropriate for your data. The wireframe shown is the generated collision geometry, not the rendered appearance of the splats.
For GaussianSplatStreamer, collider generation uses a local .splatbake source. This is an Editor authoring workflow, not runtime streamed collision generation.
Classroom splat data reconstructed by Stray Cats from the CC0 Blender Classroom demo scene.
English narration generated with Kokoro-82M (af_heart).
#SplatBridge #Unity #GaussianSplatting #3DGS #GameDev
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