My MetaHuman Virtual Clothing Workflow
Автор: Cinematography Database
Загружено: 2021-12-16
Просмотров: 97642
Описание:
My workflow for creating custom virtual clothing for MetaHumans to be used in real-time in Unreal Engine. I use Marvelous Designer, Maya, and of course Unreal Engine.
Motion Capture shown in this video is live from Vicon Shogun.
0:00 - BEGIN PLAY
0:27 - Marvelous Designer
1:17 - Maya Skinning
2:18 - Unreal Engine Cloth Sim
3:27 - Naruto Akatsuki Robe
5:17 - Halo Master Chief Spartan
8:43 - Jedi Padawan Robe
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: