How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62
Автор: Thomas Brush
Загружено: 2026-02-13
Просмотров: 29076
Описание:
I chat with the legendary Thomas Mahler about one of the crazier weeks of his game dev career...
► Play No Rest For The Wicked: https://store.steampowered.com/app/13...
► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-i...
► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-i...
► What I believe: • What I Believe
Chapters
00:00:00 The Nightmare of the Viral Indie Dream
00:02:45 What Makes You a Successful Game Dev?
00:04:11 AAA's Decline: Blizzard Goes Corporate
00:08:50 Edgy Art & AI's Generic Trap
00:10:48 Tweet: Ignore Playtesters to Innovate
00:12:28 Miyamoto's Guts: Betting Nintendo on Mario 64
00:14:24 ARPG Stagnation Since Diablo II
00:15:47 Ori: Pushing Metroidvanias Forward
00:19:50 No Rest for the Wicked's Crazy Journey
00:20:51 Thick Skin: "Toughen Up" on Funding Cuts
00:24:11 Solo Dev Speed vs AAA Bloat
00:26:52 Scrappy Indies Beat Corporate Slop
00:29:01 74K Copies/Day: Epic Comeback Story
00:37:21 Tipping Point: Free Weekend Magic
00:38:02 Art Style Breakdown: Caravaggio's Influence
00:43:04 Custom Unity: Editor & World Preview Tour
00:50:36 Optimization: Thousands of Objects, Real-Time Lights
00:52:29 Item Manager: Telemetry, Rule Breakers & More
00:57:23 Balance Master & NPC Managers
01:02:22 AI for Tooling: Saves Hundreds of Hours
01:07:04 AI Limits: Generic Art/Stories Suck
01:08:14 Congrats on the Success!
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