World First Mythic Tindral Sageswift SOLO - Amirdrassil, the Dream's Hope
Автор: TheDruidMan
Загружено: 2025-01-19
Просмотров: 6435
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This is by far the most complex boss i've ever had to solo in my 19 years playing this game, the level of practice/theorycraft i had to put into this boss to figure out the "perfect strat" that results in me killing the boss meant doing nothing but tindral 12 hours a day and easily racking up 100s of attempts..
I only have 5k word limit so ill do my best to explain the rest of the strats here:
so first of all this is only possible on protection paladin, and a 636 shield is MANDATORY for the increased block damage upon successful block.. this value is increased against lower level targets which is a old mechanic from the base game days (85% is the cap but i had 74% since we are only in S1)
due to the massive amount of damage reduction upon the condition that i block, i have to play all talents related to increasing block chance which is great because apart of my strat to survive for 10 minutes without hitting the boss to wait for flaming trees to despawn, After the (8:49) enrage means only using word of glory, and upon using WoG i get more block which further increases my mitigation on the enrage supernova ticks
I had to use the trinket Skarmorak Shard for the 10 minute period whilst im waiting on platform 2 for the flaming trees to despawn, as most other trinkets require me to hit the boss, this gives me a insane amount of mastery which helps alot with keeping on top of my mana amongst my other toolkit
the fight got MUCH easier when i got to the boss due to now being able to actually hit him, but a trinket that actually found an insane play was
Foul Behemoth's Chelicera which i got at 619.. I was able to get myself to full HP then bubble ensuring any healing from this trinket classifies as overhealing, which then guarantees im getting the increased hp pool from it at the end (which lasts till i drop combat and on a 40 minute fight this takes me to 14-15m hp) my inital strat which failed was to find a target dummy which i could use on tindral's platform to get this to give me 100m+ hp then id just pull the boss without dropping combat, but you can't do that xD
so you're wondering how did tindral not rubberband me to him? ok so once he takes off from the first platform, if you take the feather and get on your dragonriding mount and fly around in a circle for a short while until he lands and does supernova, you can land on the ground WITHOUT dismounting and because you are on a mount, the game logic perhaps thinks you're in pursuit thus doesn't rubberband you, but if you were to stay on this platform and not be mounted you instantly get teleported
on platform 2 when tindral goes to platform 3, you no longer have to use this mount strat to avoid rubberband as he doesn't seem to do any rubberbanding from platform 3
if you are going to use this strat then from 8:49 minutes you should know that at exactly 18:49 it will now be safe to use the portal and get to tindral, do not go to early or you will be met by 100 flaming trees that will global you in a blink of an eye, and drop your fps to 1
i had to recraft all my gear into vers/mastery, my plan had i had the sanity to do more M+ woulda been to get 0% haste and even break my tier set.. but im really glad i didn't because this just somehow worked perfectly as is and now i have to go back to haste/mastery for tier content xD
the strat i've deployed here is guaranteed if you can survive, so one thing i liked about theorycrafting this solo was i knew every time i could get to enrage and it was VERY chill/afk whilst im waiting for him to get there, so wouldn't have minded thousands of wipes
i think that's everything.. anyway if there's something i missed in addition to the explanation in the video, ill edit this or you can ask questions in the comments
Last song made by my friend @BazzbeTVPsychosis
00:00 - The Kill
09:42 - Explanation
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