Maze Generation with Hunt and Kill Algorithm
Автор: Not Full Stack
Загружено: 2025-06-05
Просмотров: 603
Описание:
The Hunt and Kill algorithm is an effective method for maze generation, operating through two alternating phases: "Kill" (or "Walk") and "Hunt." Initially, a random cell is chosen as the starting point and marked as visited. Next, in the "Kill" phase, from the current cell, the algorithm seeks a random unvisited neighboring cell.
If found, it carves a passage between the two cells, moves to the new cell, and repeats this process. When there are no unvisited neighbors left, the "Kill" phase ends. At this point, the "Hunt" phase begins by scanning the entire grid, searching for an unvisited cell that has at least one visited neighbor.
Upon finding such a cell, the algorithm carves a passage connecting it to a random visited neighbor, marks this cell as visited, and it becomes the new starting point for the next "Kill" phase.
This "Kill" and "Hunt" process is repeated until all cells in the maze have been visited. The result is a perfect maze, where all cells are connected, often featuring long corridors and fewer dead ends.
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