Shadow fight 2 - All Mythical enchantments vs all bosses
Автор: Yugioh Fan
Загружено: 2024-12-01
Просмотров: 66
Описание:
Hello:). I hope you enjoyed the video, anyways here is what every enchantment does, this is in case you wanna know more. But first let's talk about mythical enchantments, they are different from simple/ medium ones in a way where crafting them won't replace simple/medium enchantments. Also, mythical enchantments don't activate randomly, as for each one there is a set of rule needed to be fulfilled for their activation(mostly hitting opponent multiple times(like Tempest rage, typhoon of spirits, arcane martial art, Karma) or hitting opponent in a certain way(like squall or arcane martial art) etc.
So let's explain each of the mythical enchantments:
1)Tempest rage - this enchantment is pretty simple, the more you attack the opponent the more aura stacks you gain(it is represented in game where aura is swirling around you) and after you gain enough aura stack your next attack will deal a lot of damage, i read that it deals 350% more damage. But be careful to not be hitted, because whenever enemy hits you there is a chance to lose one aura stack, and if opponent throws you, it is guaranteed to lose one stack.
2)Typhoon of spirits - this is also pretty simple, charging it works the same way as with Tempest of rage, but it's effect kicks in when opponent damages you and you do not block the hit, your opponent will take 300% of the damage dealt to you and will knock down opp.
3)Crimson corruption- as you attack the opponent the chance of it activating increases, your opponent can get max 3 stacks of crimson corruption, and the more stacks there are the higher damage overtime is. I think each stack works for 5 seconds, and it's countdown will be reseted if you sucessfully hit the opponent, as far as i remember with 1 stack only your opponent loses 3% of their health for 5 seconds, 4.5% with 2 stacks and 6% with 3 stacks. I like bleeding enchantment on it as it fits the theme of pinching opponent's health.
4)Icy resistance - at the start of each battle you gain 3 stacks of "shield" aura which will protect you from any damage. Whenever opponent sucessfully hits you all damage gets nullified and you get a buff where next 3 weapon/unarmed attacks deal double the damage(whether you sucessfully hit the opponent or not) and you lose one shield aura. If you attacked opponent once, and your shield gets reduced again, your buff returns to 3 and cannot be any higher than 3. This set is really cool:), it's very good against May and it gives me some weird forest vibes and looks amazing:). But what i've also noticed is that if opponent has some damage buff, their normal damage will get nullified but the rest of the damage that got buffed will damage you, not sure if it's true.
5)Karma - whenever you perform at least 3 combo, after 1-2 second yin-yang object will appear behind you and when you hit the opponent you will get one of the buffs:
a)If your health is less than 50% you will get healed for some amount(that is indicated by rejuvenation enchantment appearing for around 1 sec),
b)If your health is higher than 50% your next attack will deal x more damage(that is also indicated by overheat enchantment appearing for around 1 sec).
The higher the combo is, the higher healing/damage increase is. There is no cooldown of this enchantment, so as long as you can keep comboing you can activate this enchantment constantly. But be careful sometimes because you lose around 10-20% of the health if your damage gets buffed, but since this enchantment alone can't kill you there is no need to worry:).
6)Squall - at the start of each battle you begin with 3 stacks of squall. Whenever you hit opponent in the legs they will be pushed up, and while in the air they take about 200-250% more damage so you can defeat opponents in few seconds, just like i did in this video:). There is also a short cooldown(around 3 sec) when you use this ability. So this ability is generally too strong, and not terrible pick anywhere:).
7)Plot twist - this is one of my most favorite sets:), people really underlook this set and it is underrated. It's simple, interesting and too effective at doing what it does. Whenever you use your magic and hit the opponent you will gain another magic that is their magic and "copied" magic deals significantly more damage than it usually would, you can also use magics that are unobtainable to players, but this does not work against Titan. But if opponent doesn't have magic you just gain another your own back. I chose Monk Amulet to guarantee a hit from the second/copied magic. Also magic recharge is OP with this set as you can defeat opponent in seconds:).
8)Time shift - when you hit opp with magic you slow them down, every hit then is a guaranteed critica hit and there is a cooldown of around 5 seconds.
9)Arcane martial art - the higher combo is the higher chance for a stack to be increased, when stack is at 4 you can perform a special attack that cannot be blocked, has not hitboxes and returns like boomerang, has cooldown.
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: