Component Based Health System with Event Dispatchers in Unreal 5
Автор: ACDev
Загружено: 2024-01-19
Просмотров: 2798
Описание:
Let's build a reusable Health System component that we can attach to any actor in our scene. We'll also learn about Event Dispatchers and how we can use them to create generic functionality and avoid excess dependencies.
00:00 - Intro
01:15 - Create Health Component
02:27 - Health System Planning
07:06 - Damage Primer
08:16 - Health Setup
09:41 - Bind to Damage
11:37 - TookDamage Functionality
15:15 - Test Damage
17:09 - Damage Sound
22:07 - Damage Particles
27:04 - PlayFX Cleanup
28:24 - OnKilled
32:44 - Testing Modularity
39:51 - Create Healthbar
42:39 - Bind Healthbar
46:34 - (Bonus) Event Based UI
52:54 - Cleanup
54:18 - Outro
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