Blender Stone Base Tutorial – From Flat Mesh to Realistic Rock!
Автор: CrackTutor
Загружено: 2025-10-28
Просмотров: 4
                Описание:
                    Learn how to model a realistic textured stone base in Blender using only Displace and Bevel modifiers — no sculpting required! 💪
In this step-by-step tutorial, you’ll discover how to transform a simple cube into a stunning, weathered stone base that looks perfect for statues, pillars, or medieval scenes. We’ll explore how to use procedural displacement maps, add realistic edge wear with bevels, and fine-tune your materials for that authentic stone look.
🧱 What You’ll Learn:
How to prepare a base mesh for displacement
Using the Displace Modifier with procedural textures (Clouds, Musgrave, etc.)
Adding realistic edge detail using the Bevel Modifier
Combining modifiers for a non-destructive, flexible workflow
Tips for lighting and shading stone materials
🔧 Tools Used:
Blender 4.0 (works on older versions too)
Procedural Textures (no external maps required)
Basic Shader Editor setup
🪨 Perfect For:
Environment artists
Game developers
3D beginners learning realistic modeling
Anyone wanting to level up their Blender modifier skills                
                
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