Fremen, Ravagers, & Kaiju | VFX of Dune, Guardians of the Galaxy, & Godzilla x Kong
Автор: Class Creatives
Загружено: 2024-12-19
Просмотров: 3303
Описание:
How do the biggest VFX franchises such as Dune, Guardians, and Godzilla x Kong use software like Autodesk Maya & ZBrush to create cutting-edge visual effects?
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Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!!
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Timestamps
00:01 VFX of Dune, Guardians of the Galaxy, & Godzilla x Kong
00:48 Dune VFX: Seamless VFX production
02:17 Dune Sandworms
02:45 Dune Ornithopters
03:25 Dune's CG & practical VFX
05:11 Dune & Unreal Engine: Pre-production workflow
06:10 Class Creatives Masterclass Access
06:31 Guardians of the Galaxy Rocket Racoon
07:41 Guardian's VFX: CG & practical sets
08:32 Groot & animal characters
09:45 Guardian's environment creation
11:49 Godzilla x Kong VFX production process
13:06 Godzilla x Kong Character design
14:00 Conclusion
This video features the work from the following artists:
https://www.artstation.com/thewon - Ethan Song
https://www.artstation.com/jaredkrich... - Jared Krichevsky
Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
Over 13 hours of Animation instruction!
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
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