The Adventures Of Tom Sawyer - Nes - Full Playthrough - No Hits Run
Автор: Heroes of Xanadu - Sloth
Загружено: 2014-07-17
Просмотров: 12671
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Released in 1989 by Seta Corporation after development by WinkySoft, the 8-bit Nintendo Entertainment System (NES) video game Adventures of Tom Sawyer was based on the classic book of the same title, as written by Mark Twain. Would the mischief of a boy in ol' Mississippi translate well to a gaming experience? Adventures of Tom Sawyer is mostly a two-dimensional side-scrolling platforming game that also scrolls vertically in portions. There are also parts that resemble a shoot-'em-up, in both scrolling orientations, taking place on a river level and a sky stage.There are six areas in total, with boss fights after each, mini-bosses strewn throughout, and plenty of enemies and precision-jumping challenges along the way.Fortunately,
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Sawyer is armed with an infinite supply of generic ball-like projectiles, possibly rocks. He throws these with the B button, while the A button jumps. The balls are not thrown straight forward; no, they have a modest arc, and drop quickly, much like his body upon each of his bounds.The cartridge strange vibe always made me love this game as a kid even if the challenge was kinda brutal and cheap.Every once in a while, Tom may pick up a slingshot, which enables firing perfectly straight forward for a limited time, although it is often just as well not to bother picking up this supposed upgrade.There is no hit-point system, no health bar, no armor setting, purely a scenario in which a single hit kills Tom Sawyer. He begins with three lives, though he
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does have unlimited continues, and all levels except the final have a checkpoint system at which he can reclaim his adventuring spot from there. In two-player mode, the second player plays as Sawyer's friend Huck Finn, with alternating turns.The entire gameplay has a strange, slightly "off" feeling to it, somehow. Maybe it is the standard-breaking discrepancy in the fact that most of the bosses are rather easy, while some parts of the levels are frustratingly difficult to get past without utilizing tedious trial-and-error learning methods.Perhaps it is the opening cutscene, which places the entire game supposedly within a dream, which may explain why the settings seem to try and match the real-life era, until the life-likeness
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