Gamified Teaching: What Zwift Can Teach Us - Talent Development
Автор: Craig Engstrom - Teaching and Learning Sandbox
Загружено: 2025-11-25
Просмотров: 7
Описание:
How can a virtual cycling platform like Zwift teach us about gamification and better instructional design? In this Tuesday Talent Development Video, Dr. Craig Engstrom breaks down the essential research on gamification, highlights key principles of gameful pedagogy design, and discusses how 10 Zwift features directly map onto effective teaching practices.
What you’ll learn:
What “gamification” actually means (Deterding et al., 2011)
What research shows about gamification’s effectiveness
How game design principles motivate learners
10 Zwift features that mirror evidence-based instructional design
How to apply these ideas to your own teaching, courses, or training programs
00:00 – Intro: What if teaching worked like Zwift?
02:56 – What Is Gamification & game design?
03:27 – What Research Says About Gamification
06:28 – Game Design Principles We Can Borrow
10:31 – Zwift as a Gamified Environment
12:18 – Ten Gamification Features in Zwift
17:00 – Why This Matters for Teaching
18:15 – Final Takeaway & Meet My Weekly Cycling Goal
20:00 - Race is on - Just watch me Zwift
Whether you’re an educator, instructional designer, or trainer, Zwift offers a surprising model for designing engaging learning experiences. This is part of my Teaching & Learning series, where I connect learning science with practical strategies.
🔔 Subscribe for more videos on teaching, learning, communication, and talent development.
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