Water Shader in Godot | Water Tutorial | How to Make Water | Godot 4.6
Автор: Rageabsar
Загружено: 2026-02-08
Просмотров: 139
Описание:
In this tutorial, you’ll learn how to make realistic water in Godot 4.6 using shaders.
🌊 Realistic water in Godot 4.6 using shaders!
Learn how to make water
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#GameDevelopment #IndieDev #WaterShader
#GodotTutorial #GameDev #MobileGames
Tip
First, press the ➕ (Plus) icon in the Scene panel and search for MeshInstance3D.
Add it to your scene.
Next, go to the Inspector, open the Mesh option, and select PlaneMesh.
Now, scroll down to Material Override.
Select New ShaderMaterial, then click on it and create a new Shader file.
Open the shader file and paste the shader code I provided.
🎛️ Shader Setup
After pasting the shader, go back to the Inspector and open Shader Parameters.
Add two NoiseTexture2D textures.
For both noise textures, use the same settings:
Noise Type: FastNoiseLite
Fractal Type: Ridged
Enable Seamless
Enable Triplanar (if available)
Use as Normal Map ( Important)
and adjust water colour,etc
👉 Important:
Make sure both noise textures look the same.
They must have identical settings for smooth water movement.
Renderer Tip:
For the best and most realistic water results, use the Mobile
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