Lua Workshop 2017: Terrain less PCG with Lua - Enrique García (Kong)
Автор: luaworkshop
Загружено: 2017-11-27
Просмотров: 144
Описание:
Procedural Generation is used often to generate large amounts of content from a small(ish) set of rules. In videogames it's often applied to the generation of geographical / topological data. On this talk I would like to explore how Lua's expressiveness can be leveraged to generate other kinds of data.
Slides: https://kikito.github.io/terrain-less...
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