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[first in greece] RUST 100% on 120Hz mobile

Автор: space invader

Загружено: 2024-07-25

Просмотров: 14197

Описание: finally got first greek victor on something hard
also new hardest I guess, although it doesn't really feel like it.

Why I played it:
-wanted to play another list level to get more used to this difficulty range
-was curious if it was harder or easier that AC Mk II
-kept occasionally hearing about it for years and had high expectations
-was curious if I could handle the different gameplay style to the ACs
-(learnt ~1 month into playing) I'd be first in greece if I beat it

Overall experience:
I played this for about 2 months with the 11% double click being bugged from 2.2 and being effectively a dice roll. So playing from 0 was basically gambling and hoping for a 13% attempt, not so fun to say the least, somehow still got 89% like this. On the other hand, I've never had a level feel so insanely hard at the start and actually get decently consistent by the end. When I first tried some parts like the ships, waves and drop cube they genuinely felt impossible, to the point where I questioned if their difficulty was intended or they were also bugged. However after trying again and again they all slowly got consistent over time, some getting so consistent that I didn't even consider them hard by the end(like the 28% blue orb, or the first of the 3 waves or everything past the 89% gap(except 93%)). All that being said, playing from not 0 was extremely fun.

Level review:
Overall extremely well made level but it could have been balanced better. Decoration and theming are flawless imo, gameplay review follows:
0-18(predrop): By far the hardest part of the level(even after the 11% bugfix), quite satisfying to do but it never got consistent. The 9% "single" spike and 13% black orb should've definitely been nerfed, and maybe 4, 6, 11, 13(double click), 14(blue orb) as well.
18-25(ship): I like the unique gameplay, but it often felt awkward to play
25-31(cube): Brutal to get consistent at but relatively easy afterwards(somehow). The green orb-dash orb combo was basically the only hard thing by the end.
31-38(ball): One of the easiest parts of the level, I really like the first input(black orb) as it feels like you can't buffer the first gravity change but you can.
38-43(wave): Another brutally precise part that somehow gets consistent, looking at the miniwave gap without the player still looks impossible. Definitely a big chokepoint, but it splits the level in 2 so well I can't even complain.
43-50(ship): Again, I like the uniqueness, and it works perfectly with the music as well, however it was surprisingly inconsistent from 0.
50-57(cube): very fun and relatively easy part with one double click mini chokepoint
57-63(ufo): copy paste the previous sentense
63-70(cube): great transition to the ending, the last few orbs are extremely satisfying to do.
70-100(cube): Not as hard as I expected but very chokepoint heavy. Of course you can die to anything with nerves, but the start is basically a break part and the real difficulty starts at 80%. Then you have the 82% orbs which took way too long to get consistent and then the next 3 inputs are brutal and the hardest in the part by far, but then the only scary part is 89% and the rest is almost free. I really like the base gameplay but I wish it was better balanced.

Attempts:
Total: 53086 over 68 days with an 18 day break in between(so almost 3 months of playtime)
normal version: 48148 (~15k from 0, the rest from practice)
nerfed version(id: 73841618): 4938

Other stats:
progresses: 0, 1, 2, 4, 7, 8, 11, 13, 22, 26, 40, 42, 45, 56, 83, 86, 89, 93, 100
Worst fails(44+): 45x3, 46x4, 47x10, 48x3, 49x6, 50x4, 52x6, 56x2, 59x2, 60, 61, 63x2, 65, 68, 78, 80, 83x4, 85x2, 86, 89x2, 93 (total = 58)
Best runs: 18-95, 31-100x4, 44-100x7, 51-100x2, 57-100x11, 63-100x2, 70-100x59
Extreme demon: 17th and new hardest
first greek and 3rd mobile victor of the level

Difficulty opinion(aka is this harder than ATOMIC CANNON Mk II ?):
When I started playing this I really hoped I'd have a clear opinion by the end, but unfortunately I really can't tell what the "objectively" harder level is. I definitely struggled more on this than Mk II but most of my attempts from 0 came while playing with the 11% bug, and at the same time I got really lucky with late deaths on Mk II. Not to mention that the 2 levels' gameplay couldn't be more different, with Mk II being really input heavy, and RUST being mostly timings. I could even argue that the first AC is harder than both since I had more deaths past 70 on it than both RUST and Mk II combined. In the end I'll claim this as a new hardest just because I struggled more on it, but Mk II could absolutely be the harder level to a different player with a different skillset or "luck" than me.

Top 5 hardest levels I've beaten at the moment of writing this(imo):
1. RUST
2. ATOMIC CANNON Mk II
3. ATOMIC CANNON
4. Killbot
5. CHROMA II

My phone:
model: Xiaomi Poco F5 Pro
refresh rate: 120Hz
input delay: ~47 ms:    • input delay test [READ DESCRIPTION]  

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[first in greece] RUST 100% on 120Hz mobile

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