Radiant Absolute Inferno King Grimm
Автор: Inithia
Загружено: 2026-02-19
Просмотров: 562
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Yes I promise I'm fine. That little noise you hear around 3:31 is my mic hitting my leg (I sit with my legs in the chair so my head hit my knee). This is kind of normal and yet this isn't the first time a modded boss made me pass out. The first was a failed attempt for rad Hegemol.
Note for the future though, make sure you're breathing while doing a difficult challenge!
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Custom Knight Skin: Winter by 树滚
https://skins.hk-modding.org/share/Wi...
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Attuned Attempts: 20 [51m16s]
Ascended - 19 [55m59s]
Radiant - 14 [26m29s]
Charms: Unbreakable Strength, Quick Slash, Sprintmaster, Shaman Stone, & Mark of Pride
Total Time: 2h13h44s
Enjoyment: 9.5/10
AIKG is a fun but challenging boss. Of course I was playing on "hard mode" settings as well and to that I think it was worth it.
For the charms every three notch charm makes sense but for sprintmaster I found it more consistent for handling the dive attack. There is an argument it's detrimental during the spike phase attack and I say who cares. Truth be told I didn't really test anything else other than using grubsong in non-radiant attempts.
I think my issues comes in moves that can potentially be more than one. Each of those move are upgraded via how much health the boss has but it can be a pain to monitor health and the fight at the same time. Oh, the pufferfish phase - especially the last one. The fireballs have a hint of variety in the trajectory, meaning I felt like what I deemed as RNG in a fight I considered more skill-based. The reason the last pufferfish attack is the worse is because the fireballs are bigger and there are more of them.
Recommend for those who like a hard challenge.
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