Automating Game Dev with Jules and GitHub: The Konami Code Easter Egg
Автор: Kathy Korevec
Загружено: 2025-10-20
Просмотров: 160
Описание:
In this demo, I show how you can use Jules directly inside GitHub to build and ship features together. By assigning issues to Jules, it automatically picks them up, interprets the request, and commits working code, no manual setup required.
Watch as I add the Konami Code Easter Egg to Jules Invaders using a single GitHub issue. You’ll see how Jules reads the context, updates the repo, handles merge conflicts, and deploys the new feature end-to-end.
This is great for collaborative teams who want to move faster, stay in flow, and let Jules handle the build details.
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