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Godot C# InvalidCastException - Why this happens and how to fix it
Автор: nattsurfaren
Загружено: 2020-06-17
Просмотров: 897
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This happened to me last night and it wasn't obvious why. I did the cast correctly. I later learned that GoDot keeps scripts in the engine even if you remove the nodes using them.
When you create new nodes and the nodes are named the same way as the types that you use then there will be a conflict. Sounds complicated?
Watch the video and it just might explain the problem in more detail.
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