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STALKER ANOMALY - STARTING FRESH AFTER ADDING/REMOVING SOME MODS

Автор: GamerTics

Загружено: 2026-02-01

Просмотров: 8

Описание: AOEngine was added and is absolutely cracked! Can't complain

245 Active mods

No Frame Gen is used in this video. Performance is even better than previous video (More new ground textures (Project SUNRISE) and 2 gigs of Vram usage gone as well. I'm OBSSESED with how the game looks/runs now

Project SUNRISE is no longer on moddb (not sure if it ever was or only in GAMMA Discord) So those are the ground textures. I'm using ATO5 2k for everything else but I have hidden the ground/terrain textures in MO2 so the game uses the ones from Project SUNRISE instead ( I think they look a lot better and they perform better too. 2 gigs less Vram usage. You can compare with the previous video. Those are all ATO ground textures )

My NexusMods page - https://next.nexusmods.com/profile/Ky...

GPU - XFX RX 9060 XT OC
CPU - Intel I7-12700k
PSU - Corsair rm850e
COOLER - Arctic Freezer 3 pro 280
RAM - G.SKILL TRIDENT Z5 RGB Series (2x16GB)
MB - ASUS TUF Z790 Plus WiFi LGA 1700

Stalker Anomaly 1.5.3 Modlist - https://loadorderlibrary.com/lists/st...

I was also able to get incredible AA with scopes when zoomed in so the view using them is crystal clear

SOME FEATURES:

Companions have unlimited carry weight so you can abuse them until you make your base/stash

Carry weight for the player can changed from the default (25) all the way up to 500lbs if you want to cheat or don't care about backpack immersion

Backpacks can be worn along side suits that would normally not permit them such as exosuits etc so you don't need to cheat with the carry weight slider (Although you still can since it goes up to 500lbs)

Hideout furniture mod is included so you can built your base anywhere just like GAMMA

Repair kits for your armors/guns can be used when items are 50% more damaged now. So for example the standard repair kit for armor that could only be used at 90% or better can now be used at 50% or better and same goes for all other repair kits. So paying the mechanic to repair your items will be a last resort as it will be MUCH cheaper to just buy a repair kit or 2 now

When paying the mechanic to use his bench you now have 15 mins instead of 5

All local stashes (within the same area so say your base) are now connected so if you are wanting to craft something as long as you are near your base all necessary components will show up/be used in the vicinity so you don't need to go into separate stashes for crafting items. They will be used automatically as long as you are at/in your base area

The works for animations just like GAMMA. All armors/suits/backpacks have equip/unequip animations

New levels

This list was built with performance in mind and as you can see. Almost ZERO micro stuttering and steady 120FPS buttery smooth although its locked to 60FPS in game and doubled with LossLess FrameGen. Also not a single crash this whole video. Extremely stable as of now

New guns sounds for 80% of weapons. Couldn't do all because all simply aren't covered by certain mods

New gun attachments thanks to the RWAP Mod

List will likely go live with KVMA 2.0 as the the armors for NPC's. I've added performance textures for them (not my mod) so the game runs EXTREMELY WELL with them. I also like the Next-Gen look of them

New Mutant sounds all around. Every single one

Tons of New Mutants and Mutant replacers

Once you have a proper rifle as you can see in the video from the AK you will able to break boxes with them and bash enemies/shove enemies when a weapon is not equipped and just like in GAMMA you can skin from the inventory so you will never have to equip your knife again

You will hear helicopter sounds from the ambience mod. Helicopter sounds in game and patrols will be disabled by default (re-enable them in the mcm if you would like)

Weapon FOV is fixed and will not be changed. Changing it in the files for Boomsticks does nothing. Doesn't show up in game after being changed even tho the modpage says this works. The current FOV is set so ALL weapons will have a decent FOV and some (Vanilla shotgun as you can see) will still be ugly. I don't know how to patch or code so this will not be fixed.

TONS of new weapons and as you can see in the video from the AK all vanilla weapons and weapons they apply to will use Gunslinger animations

ABSURD amount of new items. Including Food, European drinks WITH effects, and MUCH more

New UI

Stalker 2 backpacks with anims and Stalker 2 weapon rattle

New footstep sounds and all around new ambience sounds

WAYY TOO much more to list

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STALKER ANOMALY - STARTING FRESH AFTER ADDING/REMOVING SOME MODS

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