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Build HIERARCHICAL State Machines FAST and EASY in Unity

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unity hierachical state machine

hierarchical state machine

unity state machine

Автор: git-amend

Загружено: 2025-08-17

Просмотров: 12587

Описание: Hierarchical State Machines (HSMs) offer a powerful way to structure complex game logic by organizing states into nested layers of behavior. In this video, we build a fully functional HSM system in Unity from the ground up, starting with core concepts like state activation and transitions, then layering in a robust transition sequencer that acts as a mini-orchestrator for running activities during entry and exit. Along the way, we implement features like asynchronous delays, sequential and parallel phases, and show how to keep your state logic composable and testable. This is an advanced, code-intensive walkthrough designed for developers who want precision control over game state and transition flow.

Inspired by:
Matt King - https://github.com/matt-tekly/tekly-p...
Crash Konijn - https://crashkonijn.com/

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Buy me a coffee! https://ko-fi.com/adammyhre

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#unity3d #gamedev #indiedev

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Hierarchical State Machine Overview
1:30 State, Statemachine and Sequencer
8:00 PlayerStateDriver
11:07 StateMachineBuilder
12:55 Concrete States
18:12 Basic Sequencer
23:47 Activities
26:24 Sequential vs Parallel

Source code: https://github.com/adammyhre/Unity-Hi...

More Useful Code:
https://github.com/adammyhre?tab=repo...
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/475...

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Build HIERARCHICAL State Machines FAST and EASY in Unity

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