GoldenEye 007 N64 - Cheesing Samedi & No Spawn Guards in Egypt
Автор: Wreck Seven
Загружено: 2020-07-26
Просмотров: 3164
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Just a little video to show how you can easily beat the Egypt mission armed with just your PP7, without causing any additional guards to spawn, while also completely destroying Samedi. Here are some details...
OBVIOUSLY some of this is already long known common knowledge, but not all of it. Some is exploiting how the mission setup is constructed, which aren't used in speedrunning, of course.
There are five guards in the level, who when are killed, will spawn a replacement. If you avoid these guys, you won't have to worry about any one other than Samedi attacking you.
I lured the one guard down to the water area, where he will give up his pursuit and keep out of the way. He is one of the five guards you should avoid killing to prevent him spawning security.
Using the upper entrance to the room the first Samedi is in, stay to the right side of the door and get out as quickly as possible. He usually will not see you, but there is still a slight chance he can. From there, you can easily take him out from behind a pillar.
After that, I had to eliminate a few extra guards in order to fill up my ammo. Samedi requires a lot of bullets. Avoid the guy in the far dark corner. I may not have needed to get the one guy in the long hallway, but I was being extra cautious to have enough ammunition.
With the same pillar tactic, you can eliminate Samedi easily. BUT, you should not finish him off. Once you have depleted his armour and reduced his health, let him get a glimpse of you. Have him chase you into the area you encounter his final incarnation, and then end him.
Hide behind the shiny pillar for him to reappear, and slowly inch to the edge. Because this structure is slightly angled, you can see him, but he cannot see you. Unload on the voodoo master until he drops.
Afterwards, simply go and collect the Golden Gun and bullets.
Apologies if the video is a bit choppy. My PC sounded like it was having a heart attack during the recording. I had also thought my cheap video editor had transition fades between scenes, but it didn't. Any quick jump cuts you see were just to take out long travel routes or waiting times.
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