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Building Game Friendly Assets | SideFX | HIVE Workshop

Автор: Houdini

Загружено: 2021-07-08

Просмотров: 5255

Описание: For Tech Artists who want to learn more about creating procedural assets.

In this part of the workshop you will learn more about using the Houdini and Houdini Engine. With Houdini Engine you can bring in the procedural in Unreal Engine and Unity. This way you can directly in game engine use the procedural tool.The workshop will show to beginner and intermediate users how to use and prepare your Houdini tool to work with Houdini engine. By adding node and assigning attributes you can make things go more smoothly between the software's. This will go from setting terrain data and layers to adding instances. Further more will be more breakdown shown of the cemetery scene and it systems to generate the scene.

Simon Verstraete is a Tech Artist that is passionate about building procedural tools and assets. By exploring these procedural techniques, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself Houdini then started working on Indie games such as “Ary and the Secret of Seasons.” by eXiin.

00:00:00 - Intro/Demo
00:06:44 - Overview tools
00:08:52 - Breakdown Cemetery tool
00:30:46 - Create procedural terrains in Unreal
00:49;24 - Inputs for Unreal
00:58:05 - Instancing models fo Unreal

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Building Game Friendly Assets | SideFX | HIVE Workshop

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