Cabernet true ending with And Then There Were None achievement
Автор: Hanna M
Загружено: 2025-04-17
Просмотров: 1683
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This is Cabernet game true ending from when I got And Then There Were None achievement (seeing to the deaths of all characters that can die). When I played the game for the very first time, trying to be good, the true ending felt very touching. But when I played the evil path, it felt a bit weird. Surely there should have been more punishment for all the evil done? It took a change or perspective to understand that the game is more about the journey of others than your own.
I tried to make the ending as dark as possible. This included delivering the bomb without telling anyone it's a bomb. There are many consequences for different characters from this, and it is definitely the worst choice. Also getting Kolya properly drunk in his memories so he cannot stay calm and show good example leads to their father dying from alcohol addiction shortly after.
Alisa died by sunrise. Evgeny was shot in the duel, Roman and Faina perished on Kupala Night, all the others were killed by Liza personally by feeding on them. Killing Nikolina results in failing Doctor's quest, so that's another bad consequence.
I did finish a few quests though: Hussar, Petya and Arban (barely scraped 50 humanity to unlock). Also a vampire cat. Because what kind of villain is without a cat?
This is going to be my last video for Cabernet for some time. I might do a full playthrough later, once I setup the recording studio at home, or post more content if the game is updated significantly. But if there's anything specific you'd like to see, feel free to comment!
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