I Simulated Collisions to Compute π (And It Actually Works)
Автор: Gijutsu Senpai
Загружено: 2026-03-19
Просмотров: 101
Описание:
I simulated a simple system of collisions… and somehow, it reveals the digits of π.
No formulas. No direct calculation of π.
Just two blocks, a wall, and perfectly elastic collisions.
As the simulation runs, something surprising happens:
the total number of collisions begins to encode π — digit by digit.
And the more we scale the mass of the right block,
the deeper into π we go.
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🔥 Want the full simulation code?
If this video gets 200 comments and 500 likes,
I’ll release the optimized version so you can run it yourself
and push this to even more digits of π.
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Chapters:
00:00 Intro
00:21 Digit = 1
00:40 Digit = 2
01:01 Digit = 3
01:21 Digit = 4
02:02 Digit = 5
02:50 Digit = 6
03:44 Digit = 7
04:45 Digit = 8 & Outro
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💡 Why this works:
• The system is fully deterministic
• No randomness, no approximations
• Each increase in mass ratio increases precision
• Collision count → digits of π
This isn’t estimating π — it’s revealing it through physics.
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👀 Watch closely:
As the scale increases, the pattern becomes clearer…
and the precision improves.
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💬 Let me know in the comments:
• Should I push this to 10+ digits?
• Real-time vs accelerated version?
• GPU-optimized simulation?
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#physics #pi #simulation #math #coding #visualization
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