Every GPU Architecture War Explained in 16 Minutes
Автор: Video Games Explainer
Загружено: 2026-02-22
Просмотров: 514
Описание:
Not all GPU battles were about raw performance. The real wars happened at the architectural level. Fixed function pipelines versus programmable shaders. VLIW versus scalar. GCN versus Nvidia’s evolving SM designs. Raster power versus ray tracing and AI acceleration.
This video breaks down every major GPU architecture war in a clear chronological story. We explain how design philosophy shaped real world performance, why some architectures aged gracefully while others collapsed, and how efficiency, parallelism, and specialized hardware blocks became the new battleground. From the fall of 3dfx to the rise of modern ray tracing and AI cores, this is the deeper story behind the frame rate charts.
The fastest GPU did not always have the smartest design.
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