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Baseball (Famicom, 1983) – Full 9-inning Match Session (Single Player) ⚾🧢🏟️

Автор: Nenriki Gaming Channel

Загружено: 2012-05-16

Просмотров: 739645

Описание: 🔔    / @nenrikigaming  

🎮 Title: ベースボール (Baseball)
🕹 Platform Spec:
🖥️ System: Nintendo Family Computer (Famicom, FC)
🌍 Region Label: JP 🇯🇵
📄 Revision: Original
📅 Release: 1983-12-07
🏢 Publisher: Nintendo
👾 Developer: Nintendo R&D1

🎲 Genre: Sports → Team Sports (Baseball)

🧮 Score Profile
⭐️ Personal Score: A–
🌐 Consensus Score: A (✓)
💬 Cultural Impact (Ψ): B+ (✓)
📆 Historical Tier: A– (↑)

✅ Completion Status: Full Game Clear (9 Innings)

🔥 Difficulty Profile
📈 Difficulty Curve: Constant (Plateau)
⚙️ Perceived Global Difficulty: Reasonable

*_🧠 Play Mode_*: Focused Play
*_🎯 Intent_*: Documentation


Baseball (Famicom, 1983) ⚾ debuted in the Famicom’s launch lineup, establishing core mechanics and control conventions for console baseball. It presents the fundamentals of batting, pitching, and fielding with straightforward inputs and emergent depth through timing and directional nuance.

Players alternate between offense 🎮—batting and base running—and defense 🧤—pitching and fielding—using the controller’s D‑Pad and buttons.
Batters adjust stance with the D‑Pad, swing with A, and command runners with directional inputs plus A or B.
Runners advance or return individually or collectively, enabling strategies like steals, squeeze plays, hit‑and‑runs, and tag‑ups.
Pitchers select pitch types—Slow Ball, Curve Ball, Speed Ball (fastball), or Shoot Ball (inside pitch)—with the D‑Pad, then throw with A.
Pickoffs are executed with B, targeting bases via directional input.
Fielders catch balls automatically and throw to bases with A or B, defaulting to first if no input is given.
SELECT chooses mode (1PLAYER vs CPU or 2PLAYER), while START begins or pauses the game.

Special rules include automatic runner advancement with two outs, tag‑up enforcement on fly balls, bunt limits (third failed bunt = out), and appeal plays if runners leave early.
Hardware constraints cause occasional visual disappearance of fielders, and the scoreboard shows only one digit per inning though totals are correct.
Advanced pitching mechanics allow trajectory manipulation by holding or combining directions, producing deceptive effects akin to sliders or change‑ups.
Advanced batting mechanics: directional inputs influence hit vectors in combination with pitch type, speed, stance, timing, and swing moment.
↑ during swing: increases likelihood of fly balls, with high flies and home runs possible on slow balls with perfect timing 🏟️.
↓ during swing: favors grounders that can advance runners on late swings against fastballs.
← during swing: pulls to left field, especially with early swings on curves.
→ during swing: pushes to right field, enabling opposite‑field line drives on on‑time fastballs.
Outcomes arise from interaction, not a single input, and mastery comes from combining stance adjustment, directional input, and pitch characteristics.

Completion status is defined by finishing a full nine‑inning match (with extra innings if tied), ending in a fixed outcome screen before returning to the title.
Difficulty is Constant with a Plateau ⏳: challenge rises early as players learn timing, then stabilizes without escalation.
Secondary traits include Player‑Driven (lineup and pitching choices matter), RNG‑Driven (hit outcomes vary by chance), and Endurance Curve (long sessions test focus).
Overall difficulty is Reasonable, balancing accessibility with strategic depth.

Regionally, the Famicom 1983 edition is the original release and the true historical milestone; later Disk System reprints and NES Western localizations are reissues or adaptations.
The 1983 cartridge is the canonical version: no later modes, teams, or features were present at launch beyond packaging and platform differences in subsequent releases. Manuals and packaging changed with later editions, but the core program and gameplay originate in this 1983 cartridge. Critical reception and historical appraisal treat the Famicom release as foundational for Nintendo’s early sports lineup, with enduring influence despite mechanical roughness by modern standards. My Personal evaluation places the original Famicom edition at A–, recognizing its design legacy and formative role.

In sum, Baseball (Famicom, 1983) is a classic sports simulation that captures the fundamentals of batting, pitching, and fielding with clear rules, intuitive controls, and hidden depth through advanced mechanics. It remains historically significant as a cornerstone of Nintendo’s early sports catalog, valued chiefly as the original design that defined later console baseball conventions. ⚾🎮🕹️


#NESBaseball
#FamicomBaseball
#NintendoBaseball
#Famicom1983
#ファミコンベースボール
#ベースボール

  / nenrikigaming  

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