Tales of Vesperia: Flynn Solo Abridged -Don-
Автор: A. Lee
Загружено: 2024-12-28
Просмотров: 60
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Don was one of the craziest fights for me when I first played the updated version of ToV. I actually fought him on easy compared to hard on my initial first run against him, because the damage he takes is insanely low! Especially on unknown, I really wasn't that high level against him, and if I didn't use rather strong weapons, this fight was going to take a decent amount of time. So, well! I resorted to using the Fell Arm with some damage modifiers (I don't recall if it was both half and quarter damage).
All the same, this was a really fun fight to do against him. I lost a lot of times trying to get my clear here, but it was really neat figuring out how to move Flynn around against him. This is the point in which I don't really realize it, but Guard Artes 2 tends to become my major clutch across this entire solo. I really don't know how to maneuver Flynn properly against bosses, so I'm willing to tank a lot of hits because of the healing factor from the skill. I probably should look at other Flynn players and see how they handle bosses, but my inexperience and knowledge of this solo led me to abusing it a lot.
Nevertheless, Don was a fun fight, even with the modifiers I put on. I don't think it comes up here, but did end up deciding to add on a few of the other Super Chains, specifically SC2 for the arcane to altered. I really like Mistral Soul, and I think it's his only viable combo Spell, so, well, I added SC2 as a way to spell cancel it in neutral while also having it in as combo filler during OVL combos.
Don't know if I'll keep up this behavior in the future, but well, \o/, I did have fun with it!
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