Mesh Decimation in Maya Made Easy | Reduce Polygon Count with RapidPipeline
Автор: RapidPipeline
Загружено: 2025-11-25
Просмотров: 52
Описание:
Need to optimize heavy 3D models for real-time performance? In this tutorial, we show you how to decimate meshes in Maya using RapidPipeline plugin, effective, and detail-preserving.
What you’ll learn:
✅ How to reduce a 150,000-polygon model to 50,000 polygons
✅ When to use “Preserve Topology”
✅ Tips for improving rendering performance and reducing file size
Perfect for game developers, VR creators, and 3D artists!
👉 Try RapidPipeline for free or chat with our team:
https://rapidpipeline.com/en/autodesk...
#MeshDecimation #Maya #3DModeling #GameDev #RapidPipelines #Optimization
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