3ds Max - Modelling The 1st LOD 19" Game Ready Rim - Chapter 3 [Tutorial]
Автор: 3DAZ Studio
Загружено: 2024-04-09
Просмотров: 54
Описание:
A 3DAZ Studio original content.
In this video we will finalize the modelling stage for this level.
This is chapter 3 of a 2hr modelling tutorial for 19" game ready rim and this is chapter 2 of this tutorial.
Introduction: • 3ds Max - Introduction to 19" Game Ready R...
Chapter 1: • 3ds Max - Modelling The 1st LOD 19" Game R...
Chapter 2: • 3ds Max - Modelling The 1st LOD 19" Game R...
The work speed is at normal speed most of the time, however, you still can increase the video speed via YT video controllers.
Loop Reguarizer Free Script:
https://www.scriptspot.com/3ds-max/sc...
Quiz:
Q1: Can you explain how the star vertex edges count matter?
Q2: Can you explain how the poly-count matter in game development?
Q3: Which is preferred and why quadro-polygons or triangles in video games?
Enjoy!
Timeline:
00:00 - Back faces
01:41 - Avoid chamfering
03:08 - The mounting holes
04:19 - Fix Reguarizer Script Deformation
06:13 - Clean Topology
08:34 - Soft Selection
09:25 - Star vertex edges count
10:38 - Soft Selection and back vertices
11:43 - Poly-count Matter
12:19 - Little Seams!
13:16 - xview inspection
14:02 - The bolts
14:30 - Bolts background
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