#407
Автор: DomiNationsTipps
Загружено: 2017-03-28
Просмотров: 1327
Описание:
1st: here the related link to StabDomiNations. Hopefully ok for him that I used his content: / @stabdominations
LikeI already mentioned: Giving a general attack guide for specific bases is almost impossible. Nevertheless I tried to gather as many detailled informations as possible you should consider while planning your attack. But first it is up to you, deciding or identifying which type of approach you use:
Town Centre QV:
Healing carts senseful
Easy micromanagement by keeping your army through rallies together
Perfect protection/SotG use opportunity
high vulndrability to enemy traps
high dependence of acurate and well timed tactic use
• Ranged TC QV (mainly shooters and ranged siege / main range ≥4):
• Evaluate whether betrayal tactic makes sense (I would only use if there are high level/maxxed bunkers)
• Do a well planning on sabotage/blitz locations and plane use and even make a "time table" in which order to use (f.e.: 1st:sabo 2nd:rally 3rd:protect+SotG 4th:blitz)
• Identify whether there are gaps (maze layout) in the walls or a FC
• If there are: think about 3 options to face this layout: 1.Wall-Sapper 2. Late healing card deploy after main army rally 3. Pre rally at walls
• Get multiple times through this attack before you attack to gain routine of orders
• Close combat TC QV (mainly tanks+bazookas / main range ≤3):
• absolute samd procedure like above, but make sure to identify dangerous buildings for sabos (in difference to ranged army composition not mortars, but cannon towers)
50% QV:
High immunity to enemy traps (because of spread out)
You shouldn't (need not) to rally (use time to scroll out and get overview)
Tactics should be used quickly and precise (but NOT the complete mission success is depending on)
Healing carts wasted
Complex micromanagement (keep overview in the heat of battle and identify + react to dangerous situations)
mostly unsenseful/improvised protection/SotG use
• Ranged 50% QV (mainly shooters and ranged siege /main range ≥4):
• Identify critical areas (gaps inthe walls) + FC
• Identify High hitpoint buildings (TC, castle+refinery+vault, mills+markets, stronghold) = you should decide depending on their location from where to start/deploy
• dep
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