GTA V MOD SHOWCASE 2026 // ULTRA MAX STRESS TEST
Автор: Ezra Rz
Загружено: 2026-02-13
Просмотров: 16
Описание:
Most modded GTA V ever.
Crashed a bit after an hour and a half, somewhat acceptable... I rarely play for more than 1h at a time (No error obviously). Fixed a lot of badly merged 5real files in base game x64 rpfs, they were exactly in the street game crashed so hopefully it fixed stuff.
Also made some modifications to gameconfig after this crash just in case, increased vehiclememory to 30000, maxloadedinfo 230000, "script" lines found in gameconfig also increased, carrec to 10000, fwboxstreamervariable increased to 4000000, I also moved nurburgring track to dlcpacks (wasn't loaded on this video) feeled more stable but only tested for 45min, though at super high speeds, used a batjet with max nitro and crossed entire map in less than 20 seconds multiple times and seemed solid, lapped nurburgring and then teleported downtown to stress asset loading.
Took notes of LOD's that need fixing, about 99% of the map is done (will obviously continue to update with my custom world work). Will add superhero scripts later, just building a cool world first.
Game size : 210GB including all cars, peds, maps, all GTA dlcs (2026). Version 1.72, latest scripthooknighly, zpatch is loaded for now (still testing). Multiple scripts for rain on screen and cars surface, ped voice lines, gore etc. Modified paths for off-road traffic.
Vehicle tracking set at 50 (trainer limit) spawned cars alone probably weigh 2gb+ tumblers weigh 150mb each, some Escalades, tuned jeeps, custom cars like Drake's Chrome Hearts Cullinan also weigh a lot, no compressed textures except for 5real traffic, most cars have multiple 4k liverys.
After 5 minutes PC maxes at 24500mb vram, 21/48 ram, 51/170 virtual ram (pcie4 m2, I wonder if this is a bottleneck and getting a new one will improve loading of ymaps and better frame times) and stays stable at those values. Memory scripts seem to be doing their job but I still feel something is missing, maybe the ocasional crashes are just normal part of the game, I doubt vanilla gtav doesn't also crash. Maybe it's the slight oc on the GPU, who cares, I used to dream of times like this when GTA just came out and all I had was a devils canyon with gtx760s SLI. i9 at 85c-103c (cooled by a V8 GTS, idgaf what you think, it looks cool on my sleeper pc, if it burns I'll get another one stfu) XTX at 67/90c hotspot. Clean windows, no windows defender, no malware service, stripped to nothing, almost a linux build but with full windows gaming/graphic design/ engineering etc. capabilities.
avg fps: let's just say it looks like a movie, I get the same fps in 2077 native 4k ultra with ray tracing on medium (25 lows inside forests with many trees or downtown - 29avg - 40highs outside of city with no buildings). Modified NVE + enbseries+ reshade with full Marty McFly's ultimate suit including convolution bloom. All custom settings done by me on a calibrated C4 65" completely dark room.
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