Sand Monster Study | Niagara VFX (Jesse Pitela Tutorial)
Автор: Jayesh Thanekar
Загружено: 2026-03-24
Просмотров: 289
Описание:
A study in real-time particle effects created while following Jesse Pitela’s Witcher Niagara VFX course.
This project was a great exercise in understanding how to layer multiple emitters to create a large-scale environmental effect. My main focus was on mimicking the timing and "weight" shown in the tutorial to ensure the sand felt like a massive entity rather than just a light dust cloud.
What I practised :
Niagara Basics: Setting up emitters for bursts, swirls, and lingering dust.
Silhouette Control: Using particle density to suggest a creature's form within the cloud.
UE5 Integration: Simple lighting and atmospheric setup to match the desert environment.
Huge thanks to Jesse Pitela for the excellent breakdown and workflow tips.
Tools: Unreal Engine 5, Niagara VFX.
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