Hypertexture driven ambient reflection mapping and scattering - by David Brinnen.
Автор: David Brinnen
Загружено: 2014-01-12
Просмотров: 380
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Continues from this video • Hypertexture driven ambient reflection map...
Some additional text is included in the video, you may have to pause the video to read it.
Better viewed in HD - some of the controls in Bryce are quite fiddly and small.
For more tutorials visit http://www.bryce-tutorials.info/
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