Sonic Mania Dreamcast Port - Full Dynamic DeltaScale Test w/
Автор: Mouse's Mistake
Загружено: 2026-02-16
Просмотров: 1749
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Build from Feb 18, 2026.
Yes, this is a little different from the music stuff I usually have on this channel, but I do a lot of tech-related stuff for the SEGA Dreamcast most notably, so I thought I would share what I'm working on with @jnmartin84 more frequently on here. The counter on the top left is supposed to be an FPS counter, but it's not necessarily accurate to the optimizations being made here so take it with a grain of salt, as it's post-calculated according to a pre-existing delta time.
Introducing a delta scale has its advantages, notably the game running as close to 100% speed all the time, and this dynamic to the real framerate, but you can also see some very slight differences (passive collision making the player bump into a springboard instead of taking it, because of collision resolve happening too little at high speeds + lower framerate).
Goal is to get 60fps without DT, but it can be a used as a fallback nonetheless.
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