[Outdated] Bind Groups and Uniforms in Bevy Shaders
Автор: Logic Projects
Загружено: 2022-05-17
Просмотров: 2292
Описание:
Corrections: At 3:23 the type should be MyMaterial, not MyMaterialUniformData
In this tutorial we cover getting data into the GPU to use in our shaders using the bind group system in Bevy.
Discord Invite: / discord
Patreon: / logicprojects
Final code: https://github.com/mwbryant/logic-pro...
Bevy Example: https://github.com/bevyengine/bevy/bl...
Learn WGPU: https://sotrh.github.io/learn-wgpu/#w...
WGSL Spec: https://www.w3.org/TR/2022/WD-WGSL-20...
0:00 Intro
0:30 Bind Group Overview
0:47 A Single Float
2:43 std140 Tangent
3:10 Back to the Float
5:11 COPY_DST Tangent
5:49 Back to the Bind Group
7:13 Colors
8:18 Textures
10:57 Standard Material Reference
11:46 Engine Exploration Tangent
13:02 Back to Textures
14:43 Outro/Patreon Thanks
Повторяем попытку...
![[Outdated] Bind Groups and Uniforms in Bevy Shaders](https://ricktube.ru/thumbnail/_hX37bsdYao/hq720.jpg)
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: