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GBO2 Re-GZ: Is it still overpowered?!

Автор: Avenger1_ GBO2

Загружено: 2022-11-01

Просмотров: 6858

Описание: This video is a recent rated match I had with the LV2 Re-GZ on Gundam Battle Operation 2. It is a 550-600 cost raid with an extremely powerful heavy attack, multiple stun options and high mobility. Its weaknesses are its long reload times and being squishy. I will be honest here and say that my first life in this video totally sucked. It was a combination of me misplaying and my teammates being overly passive. What I found really funny about this match though is that we started to make a really good comeback after one of our allies seemingly intentionally disconnected. I think this match goes to show just how overpowered the Re-GZ still is, despite the nerf it had gotten. I hope that you enjoy watching!

The primary weapon of the Re-GZ is a beam rifle with 2200 power, 7 ammo, 7 seconds cooldown, 18 seconds reload, 1.5 seconds swap time, 350m range and 10% stagger value. Reload time, cooldown and swap time are all high which can make this weapon awkward to use. The power is still high though and it has plenty of ammo. Due to swap time it is recommended to start combos here.
Its primary melee is a beam saber with 2400 power, 2.5 seconds cooldown, 0.5 seconds swap time, 2.5 seconds focus time, 100/60/36% combo modifier, 145% downswing modifier and 210%x2 heavy attack modifier. The normal melee is quite decent but nothing extraordinary for a raid. Where this suit truly shines is in the extremely powerful heavy attack. This has top class firepower among heavy attacks along with long range, fast speed and low recovery time. It is slow enough to tackle on reaction but using this after allied stuns or while flanking is extremely effective and the primary strategy for the suit itself.
Its first sub weapon is a common head vulcan gun with only 525 DPS and 2% stagger value. This has next to no value other than to finish off very low HP enemies.
Its second sub weapon is an arm grenade launcher with 500 power, 4 ammo, 13 seconds reload, 0.5 seconds swap, 250m range and 35% stagger value. Although it has longer reload time than average; it is still very useful for build stagger against other raids, MA equipped generals or the Delta Gundam. It is also useful for getting followup damage from range but its usually best saved for staggering.
Its third sub weapon is a waist grenade launcher with 1100x2 power, 4 ammo, 6 seconds cooldown, 30 seconds reload, 1 seconds swap, 200m range and 20%x2 stagger value. This is instant stagger and has high power but stops to fire, has short range and very long reload time. It has short end lag though so its not difficult to follow up with melee after a stun with it.
Its fourth sub weapon is a common hand grenade with 1100 power and 50% stagger value. This is rarely going to be used but it can sometimes be useful for build stagger in combination with arm grenades.

It has 16000 HP, 19 beam/ballistic resistance and 22 melee resistance. This suit is very squishy for 550 cost so you must exercise caution to avoid being focused and taken out early. It also has 135 walking, 220 boosting speed, 70 thrust and 69 turning speed. This is very nimble for 550 cost, especially when combined with its somewhat small frame. This can somewhat alleviate the fragility issue.
Its skills are all standard for a 550 cost raid other than it lacking the common skill Flight Controller LV2. This isn't usually a huge issue but kinda hurts for city ruins and arctic base to not have it.
It does have one unique skill though other than Heavy Attack with the LV1 Simple Biosensor. This activates at 25% HP and grants +10 ballistic/melee resistance, +20 beam resistance, +5 shooting mod, +25 melee mod, +5 to walking and boosting speed, -20% thrust consumption, +15 turning speed and LV2 Emergency Evasion System. This activating at low HP combined with the low bulk of the suit means you won't be using this for very long but it still lets you cause a lot of carnage on the way out because of the melee damage buff.

Overall I think that Re-GZ is still quite overpowered and that the nerfs didn't target the right area, which is the heavy attack. The heavy attack is far too powerful with it being extremely easy to confirm with ridiculous damage and fast recovery. I believe that they should revert the nerfs to its shooting ability/HP and instead heavily nerf the heavy attack to make it more balanced. You can literally just spam heavy attack all game with this suit to get big damage numbers and if need be, play like a normal raid with the rest of your kit. I think it says something dangerous about balance if the suit is still capable of putting out 224k damage in a 4v5 situation and with a rough beginning to the match. Thanks for watching and I hope that you enjoyed it!


Music used:
Armored Core V, Stain
Dynasty Warriors Gundam 2, A Good Thing is Possible

Join my competitive discord at   / discord  

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