BlinkThink: John Howard, Spatial UX and UI
Автор: Blink
Загружено: 2017-04-04
Просмотров: 1423
Описание:
VR and mixed reality will be the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat screens. What do UX designers and engineers need to make the jump to spatial 3D?
The futuristic 3D interfaces of movies and video games have painted an exciting picture, but what looks cool onscreen is rarely functional or practical for real applications. And the tried-and-true rules of flat UX design often fail to translate into 3D.
Fortunately, real work is being done is this space. The new rules of spatial UX/UI are being written today. This talk explores the spatial UX/UI toolbox. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
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