Overwatch the Chinese Ripoff Edition
Автор: nickel
Загружено: 2016-06-22
Просмотров: 1538495
Описание:
Overwatch the Bootleg Edition. With all the classic heroes you know and love but at a very low resolution. They only have their versions of Tracer Reaper Bastion Widowmaker Pharah Reinhardt. I wish they had the rest of them in here like Junkrat Mei Genji Hanzo Soldier 76
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The team envisioned the characters akin to superheroes in this narrative, each with their own abilities, background and personality that could stand on their own, but could also fit into the larger story; this notion translated into the characters being agents for the game, which Metzen said still captures the "heroism and vibe" that superhero stories carry. The team did not want to have any characters that served solely as villains in the game, but did develop some of the characters, like Soldier: 76, to have an unsure purpose within the narrative.
Kaplan credits artist Arnold Tsang from coming up with the preliminary designs of all the heroes in the game.[31] The narrative and characters themselves were then developed through an iterative process between the gameplay developers, artists, and promotional media as they worked to bring the narrative together. One example given was that of Doomfist, a character introduced into one of the game's promotional videos where his gauntlet was on display. This led to the creation of one of the maps that expanded upon the Doomfist concept, making that a title passed down between others in the past, and seeding some of the existing heroes' backstory has having connections to the Doomfist title. Though they have no plans to introduce Doomfist as a playable character, this process gave them a sufficient starting point to work from should they introduce Doomfist in the future. Other examples of similar iterative expansion to the characters given by Metzen and Chu include the heroes Genji and Hanzo who were characters borne out of an initial single character concept and leading to them being rivals of each other, and the introduction of Lucio as a means to expand upon the loosely connected Vishkar Corporation concept that was part of Symmetra's backstory.
Character animations were created by Blizzard's David Gibson. To help give more personality to the 3D-rendered animation, Gibson applied traditional methods used in 2D limited animation, such as smear animation, instead of relying on motion blur effects, creating more exaggerated animations that support the feel of the game.
While the developers were aiming to avoid sexualization of the characters, there was some criticism of the female characters of the game during its development. Anita Sarkeesian commented on the lack of diversity in the female heroes' body types from the game's first twelve revealed characters,[49] while Nathan Grayson of Kotaku remarked that "Overwatch's women are mostly super slim and clad in cat suits." In response to these criticisms and to reassert their commitment to diversity and avoiding sexualization, the team developed a new female character, Zarya, a Tank class character with an atypical body shape.[50] Following promotional images featuring the female character Tracer in March 2016, a thread on Blizzard's official forums drew attention to one of Tracer's victory poses, which was critiqued by a user as out of character and oversexualized. Games Director, Jeff Kaplan, apologized for the pose, stating "The last thing we want to do is make someone feel uncomfortable, under-appreciated or misrepresented," and confirmed that Blizzard planned to replace the pose. Kaplan's response drew mixed reactions from the gaming community, with many claiming Blizzard had forgone its creative control over the game and censored its content to placate one offended user, while others praised Blizzard's willingness to listen to the community and adhere to standards for portraying a character according to their personality. Jeff Kaplan later stated that the team was already unsure of the pose and was thinking of changing it. The following week, a replacement pose was released, although it was noted to be similar to the original pose.[52][53] The replacement pose was alleged to be influenced by a Billy De Vorss cheesecake pin-up illustration. The pose was replaced during the game's beta period, before the game's launch. - characters summary via wikipedia
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