From Noob to PRO in Shader Graph | 7 Game-Changing Essentials Shaders (urdu/hindi)
Автор: Shahbaz Awan
Загружено: 2026-03-10
Просмотров: 87
Описание:
Learn the technical math behind simple tricks BUT with Bonus effects of Fresnel, Alpha Clipping, and Texture Panning to optimize your Unity pipeline. Forget just "clicking buttons"—this is about understanding how the GPU actually sees your art. Watch the full breakdown now and level up your Tech Art game!
TIMESTAMPS:
0:20 - Texture Animation
4:09- Color Tinting
5:38 - Color Masking
9:00 - PBR Textures
11:15 - Fresnel Effect
16:28- Vertex Displacement
20:03 - Alpha Clipping & Blending
👋 *About This Channel:*
Hi! I'm Shahbaz Awan. I help Game Developers and Artists in Pakistan & India master Technical Art.
🔴 *Subscribe for more Unity Technical Art & Optimization tips:* / @techartshahbaz
My goal is to simplify complex topics like Shaders, Lighting, and Game Optimization in Urdu/Hindi so you can create AAA-quality games.
*Topics I cover:*
✅ Unity Shader Graph & HLSL
✅ Game Optimization (Draw Calls, Profiler, Memory)
✅ URP & HDRP Rendering Pipelines
✅ Tech Art Career Advice
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📱 *Connect with me:*
Insta: instagram.com/techartshahbaz
LinkedIn:linkedin.com/in/shahbazawan5
Portfolio/ArtStation: artstation.com/shahbazawan
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#gamedevelopmenturdu, #UnityUrdu #GameDevPakistan #TechnicalArt #Unity3D #UnityShaderGraph #GameOptimization #IndieDev
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